الأحد، 29 نوفمبر 2015

Interactivity in Learning Objects



What about interactive learning objects?


In this post I provided a review of Educanon platform. Educanon is an online learning platform to create and share interactive video lessons.


I will share with you my experience in using Educanon, watch the video in the link below:


https://www.educanon.com/public/168612/328009/learning-objects 













Description of features:


Most important features of Educanon are:


- Online learning platform that allows creating


- The platform using is intuitive and having teacher-friendly interface.


- Teacher account and student account.


- Teacher can create his or her own video or use ready video clips from YouTube.


- Teacher can start by using videos from YouTube, Vimeo and TeacherTube or use content from screencasts, Khan Academy, Minute Physics, TED, NOVA, etc. and then teacher can play the video and attach a questions to the video, get feedback on how his/her students are doing.


- Easy to use.


- User can use it for free and upgrade to premium version to get more tools.


- The free version allows user to add one kind of questions only which is multiple choice questions.


- Teacher can add images and links to the questions.


- Teacher can assign the video lesson to a specific classes and specific days.


- Teacher can create his classes and add his or her students.


- Teacher can monitor students' progress.


- Teachers have the choice to embed the lesson on another site or send it via email, Facebook or twitter.


- Ipad version available.



Ease and limitations of use


User have to create an account in Educanon to start using the free version, there is the teacher account and the student account, then teacher will have to choose the grade that he or she teaches, and then the subject.


Teacher can choose to build lessons on videos that he or she created, or to build on lessons and videos (ready ones). They can use lessons from public library in the platform and edit on it.


Teacher can add lesson title and objectives to the video lesson.


One limitation is having two kinds only of questions for the free version, the multiple choices and the free response type of question, others are for the premium version.


Cost:


Teacher can use the free version that has the basic options which I believe that they are enough to make interactive video lesson, the premium version costs 89$ yearly. It has three more types of questions and the teacher can save students results in a grade book.


Using Educanon:


This my first time to use Educanon and I will use it again, because I found it very easy to use and need no experience to master it, and



Including metadata:


You can add title to your video lesson, description, keywords and metadata for the content that you created. Creator name will appear automatically, also user can share the video with others using famous social media networks.

Review: Learning Objects in Distance Education: Addressing issues of Quality, Learner Control and Accessibility.







Title: Learning Objects in Distance Education: Addressing issues of Quality, Learner Control and Accessibility. 


Authors: Gretchen Lowerison, Genevieve Gallant and Prof. Gary Boyd.


Publication date: 2003

Key Learning Points:


1. Definition of Learning Objects


2. Benefits of Learning Objects.


3. Dilemma with Learning Objects


4. Course Structure and Instructional Design.


5. Quality Issues.


6. Content Accessibility Issues.


7. The Checklist for evaluating a given LO.






Summary:


Learning objects are the learning resources that are available online and facilitate learning by making learner more engaged in learning process, however there are some concern about the quality of those learning objects. Lowerison, Gallant & Boyd (2003) described the learning objects concept and the concept of reusable learning objects. They defined LO as any object that support learning in computer-based media context. Learning Objects give learners greater control on his/her learning in flexible and managed environment. Lowerison, Gallant & Boyd (2003) provided a table that is described by South and Monson (2000), this table shows the aspects: durability, interoperability, reusability, discoverability, extensibility, affordability and manageability, each one of them defines a positive deployment of LO.


Some main benefits that were addressed in the article are:


1. Flexibility, learning objects can be used and reused in many contexts.


2. Content management that ease materials retrieval.


3. Customizability of content to learners needs.


4. Open-source that eliminates the problems of incompatible systems,softare and platforms.






There are some problems or concerns that is facing the instructional designers; one is the variation in defining the learning objects another one is granularity which is the classifications of the learning objects. For both concerns Lowerison, Gallant & Boyd (2003) had provided arguments from the literature.


According to Sepherd (2000), LO can be:


1. Integrated to give the learner additional information on a topic


2. Informational: takes the form of overviews and summaries.


3. Practice takes the form of problems, tests, games or case studies.






There are some quality standards that LO should meet before it can be used. Organizations set out some quality standards for that purpose; the article gave some examples, one of them is MERLOT (The Multimedia Educational Resources for Learning and Online Teaching), for evaluating LO, MERLOT rely on peer review in form of written comments and a star rating system on a scale of 1-5 to: quality of content, potential effectiveness as a teaching tool, and ease of use.




The checklist is a guideline that the instructional designers follow when evaluating effectiveness of a learning object, it helps users also to evaluate key elements of the learning object.


The checklist has the following sections:


- Object Identification


- Media type/Function


- Interactivity Type and Level


- Validity of Content


- Manageability & Retrieval


- Interoperability and Technical Soundness


- Granularity


- Flexibility


- Content Accessibility








Relevant Statements:


The concepts that are discussed in this article are very relevant to what we study in our course of DL, the concepts are:


- Learning objects definition as we studied that in week 3, Learning Objects are information units (learning objective, instruction that teaches the objective, assessment that measure the objective) that are indexed and available throughCOMPUTER, these units can be assembled together to achieve learning objective.


- Reusable Learning Object (RLO) definition also in week 3, RLO is a unit of learning content that is ready to be reused in multiple instructional contexts. The RLO are: digital, reusable, self-contained, small in size, standardized, searchable (tagged with metadata), flexible, aggregate, suited for new types of learners and cost-effective.


- For learning objects to be reusable it is important that they are structured and follow a systematic instructional process.


- Benefits of Learning Objects:


- Enable students easy and fast access to information.


- Help students to focus on concept key to their understanding.


- Support learners in developing deeper understanding of the object's content. 


- Instructional designers must consider elements such as prior learning, learning style preferences, learning outcomes, learning goals, general computer information, and available time.


- Evaluating effectiveness of learning objects.



Critical Analysis:


Argument : Learning Object definition.


Lowerison, Gallant & Boyd (2003) defined LO as “ a learning object can be any object that facilitate some valued learning in some computer-based media context.” (p.1). I think this definition is broad, actually learning object definition is still a concern despite of that the literature is rich of many definitions and discussions about LO(Churchill, 2006), I read Lee & Sue (2006) article and I liked more how they added three types of learning items to the LO model, It describes how LO model actually work, they added content items, practice items and assessment items, “A learning object is a granule of instruction design to meet a specific instructional objective(s).” (Lee & Su, 2006, p.4).











Practical Implication:


At my school, I design my own learning objects for my teaching subject, I try to make them small and valuable, I use PowerPoint to design them, from this article I understand the types of learning objects and I knew where my LO fits, also I will apply the methods used to evaluate learning objects when searching for suitable resources. I believe also that these methods or criteria are good to be considered while designing learning objects.






Learning Reflections:


Learned lessons:


- The quality issues and what are the quality standards.


- The checklist for evaluating learning objects and its categories.


Also the points that i mentioned above in the Relevant Statements section.






Works cited:


Churchill, D. (2006). Towards a useful classification of learning objects. Education Tech Research Dev,55(5), 479-497. http://dx.doi.org/10.1007/s11423-006-9000-y


Lee, G., & Su, S. (2006). Learning Object Models and an E-Learning Service Infrastructure.International Journal Of Distance Education Technologies, 4(1), 1-16. http://dx.doi.org/10.4018/jdet.2006010101




Lowerison, G., Gallant, G., & Boyd, G. (2003). Learning Objects in Distance Education: Addressing issues of Quality, Learner Control and Accessibility.

Animoto !









In this post I will write about my experience of using Animoto, a video creation online service. I used it this time to create a video clip that explains the topic of "meta data".


Watch the video in the link below:






Description of features:


I already have an account in Animoto since five years, I used it to create quick slideshows about some events in my school using


the App in myIPHONE


some important features of Animoto are:





- Creating video slideshows from image and video library or from your own.


- Cloud-based, user can post and share videos wherever.


- Fast and easy to use.


- User can try it for free for 14 days.


- MOBILEand tablet version available.


- Animation and videoSTYLE OPTIONS that can user choose from.


- Captions to add with many font styles.


- Music library to choose from.






Ease and limitations of use


You have to create an account in Animoto to start using the free trial and that will help to save your videos, edit


them again, publish and share them.


Animoto is easy to use, you can upload your own images, videos and music or to choose from the application library.


Limitation is that users have limited styles and music tracks to choose from so user need to upgrade to get more exciting 


and wonderful options.






Cost:

Animoto is not free, but user can use free 14-days trial. It costs 9.99$ monthly for Personal package, 19.99$ monthly for Professional package and 29.99$ monthly for Business package. They differ in many aspects like video quality, appearance of the logo and number of the tracks in the music library. I am using the lite plan which allows me to create videos with a limit up to 30 seconds only.






Using Animoto:

I found that Animoto is easy to use, quick and need no experience to master it, and I will upgrade my plan if I needed to create more professional looking video.



Including metadata:


You can add title to your video, description, keywords and metadata for the content that you created. Creator name will appear automatically, also user can share the video with others using famous social media networks.

Generating Audio & Video contents



In this post I will describe two software; Audacity & Screencast-o-matic.


The first part is about Audacity software which is used for creating and editing audio files, it's free to download, easy to use, and I recommended using it. You can view this description from the video that I had created below using screencast-o-matic:


The second part is about screencast-o-matic:


Screencast-O-Matic is a screen capture software, enables you to record your PC screen then save it and share it with others on the software site or on YouTube.


Description of features:

- Online tool and no need to install the software.


- No need to create an account unless you want to publish it to screencast-o-matic cloud and its free.


- Publish to YouTube HD.


- Free hosting for your videos.


- Can record both screen and webcam or either one of them.


- Publish to MP4, AVI & FLV movie.






This link is guidance on how to use screencast-o-matic : http://www.kennesaw.edu/elearning/2014tutorials/screencastomatic.pdf



Ease and limitations of use of the platform:



- No need to install it, or to create an account, quick and easy recording.


- Easy to use by teachers and students or any other users.






In the free version of this software you can record up to 15 min and you don't have the option to edit your video for example to cut parts from it or to add captions, also you can not draw and zoom while recording. you need to upgrade to do that.






Cost:


It is free online software unless you want to upgrade to the Pro option where you can get many extra tools like no watermark when publishing.






Using Screencast-o-matic:


From this experience I found that Screencast is very easy to use, it goes with you in the process of recording step by step.


I havn't faced any troubles while recording, everything went smoothly.






Including metadata:


When you upload your movie to YouTube you can add title, tags, description and choose the category of your movie.

Content Creation



In this post I will evaluate Canva, It is a new platform for me 
and I want to benefit from this experience to learn more about it.

Description of features:
Canva is an online graphic design platform; it helps you to create graphic designs for web use or for printing. For social media like for Facebook, twitter, Tumbler, Instagram and Pinterest.  Also you can use it for designing presentation, poster, for Blogging, ebooks, infographic and more. It provides free design tools and access to a library of images that you can use and offering additional paid designs.

Ease and limitations of use of the platform:
You need to sign up to get free account and that is quick and easy step, after that you will have to choose your usage, is it for work, personal or education so they can provide you with suitable designs. I choose education, and then it showed me a 23 sec guide for using Canva. You need only to search for images in their library, add your text and then publish you design. It is also available as an app in App Store. It is very easy to use and great for quick amazing designs, but with no animation option for presentations and with one limitation I found is that most of the images are not free, all images costs 1$ otherwise it is a great and offers many choices. 

Cost:
It is free online tool, you will have only to pay for stock images.

Using Canva:
After this experience I would definitely use canva again, because I found that you can make quick and easy beautiful designs and images, you don’t need to spend long time on Photoshop for creating and editing.

I created presentation that contains three slides about open access and here is the link:

To create presentations, Canva offers some free beautiful designs and backgrounds that you can edit, choose the layout, add your text and choose from a variety of attractive fonts, type in Arabic language, add images, shapes, chart, icons, charts and illustrations. You can add many slides as you like, once you are done you can download your presentation to your computer and saves them as pictures (jpg or png) & PDF. You can also share your presentation on Facebook, Twitter and through email. You can make your design for public.

I also created blog title for my blog:



Including metadata:

You can add your description, keywords and metadata for the content that you created while sharing it to social media or while blogging, also you can choose to make it public and add your description in the comment box.